Another element of unrealism is that the travel rate of armies is not realistic.Īnother key shortcoming in realism is that regional defenses and logistics are not properly implemented. In actual history, however, warfare was often sporadic and continuous warfare was not possible to wage due to the amount of resources required. For a skilled player, it is possible to sweep the entire map, controlling every single province within a period of seventy years by continuously waging war. In a typical game, the player often continuously waged war against opponent factions.
First, the timescale of the campaign does not represent actual war and peace times in the ancient world.
While Rome’s campaign map offered greater precision for agents and armies to travel on the map than its predecessor, the campaign concept has a number of elements that stray from realism.